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That’s 02025 thinking.

You mean 0o2025 that is 1045AD?

X̅ ?

(I'm a little sad the five-digit date hasn't become popular.)


Why would five-digit years have become popular? They seem roundly a bad idea.

Years aren’t even four digits by custom: they’re just numbers, with the present idiosyncrasy of eschewing a grouping (thousands) separator. We say the sack of Rome was in 410, not 0410. Only for specific serialisation purposes have we ever recorded fixed-width dates, acknowledging that there are limits to this. The recording of two-digit or offset-by-1900 years in computer systems was a case of bad judgement. The recording of four-digit years as is presently customary is pragmatic and entirely adequate for the next few thousand years, and there’s no point in designing things beyond that horizon.


There is still the remote possibility of a fumble or tackling the ball away from the defence in those cases. In the underarm bowling incident it was made physically impossible to win. In baseball terms, he had to hit a home run with the ball on the ground.

(Though as a non-American, I am indeed mystified why the kneel is legal and not regarded as delay of game!)


Essentially the player with the ball is going down on their own, ending the down, same as if they had ran with the ball and been tackled.

They’re considered down when their knee touches the ground while in possession of the ball (“possession” having a specific meaning, with regard to the rules). Again, this is the same as if they had been tackled. The only difference is no one forced them to the ground.

Taking a knee is not something that would normally be considered a good thing since you lose yards and a down.

As for why it’s not a delay of game, that’s likely because it does not delay the game any more than any normal play would. It probably runs down less time on the clock than if they played normally, but of course playing normally is riskier which why they take a knee. The idea is to simply run down the clock as much as possible without risking a turnover and then leaving the other team with too little time to score.

If the rules could be changed to disincentivize taking a knee I think that would be more interesting, but I’m not sure how you do that. It’s also safer in an already dangerous sport.


In other games simply taking an action that intentionally runs down the clock is delaying the game. It’s a ref’s call, and could be done here too.


I am a casual American football viewer but my understanding is that the kneel ends the current play but keeps the clock running. Each team has something like 40s to setup their formation and snap the ball after the previous play has ended. If the game clock is still running (this is concurrent to their 40s of "setup time"), the team that is in possession of the ball can just use the full setup time (idk the formal term for this) to just run out the game clock.

Each team has 4 attempts to move the ball forward 10 yards, where if the ball moves >= 10 yards they get a fresh set of 4 attempts. These are called "downs".

If the team has any downs left when they kneel then they can maintain possession of the ball and can thus run out the clock. Most (all?) of the time the teams end the game even if there is time left on the clock.

Note that either team can call a timeout pre-snap which freezes the game clock. Certain plays also result in the game clock freezing between plays. There is also a 2-minute warning at the end of the 2nd/4th quarter that also freezes the game clock.

IMO clock management adds a very interesting strategic layer to NFL football.


> (idk the formal term for this)

https://en.wikipedia.org/wiki/Play_clock

There's also a full article about the kneel:

https://en.wikipedia.org/wiki/Quarterback_kneel


In baseball it is possible to hit a home run without the ball leaving the playing field. It's happened several times in the past 2 months.


I think when the person you're replying to said "he had to hit a home run with the ball on the ground" - that's not talking about the trajectory of the ball after it's hit, it talking about how the ball is thrown.


Baseball doesn't have a cap on the number of hitters so it wouldn't be the same thing.


Grew up in HK. In typhoon season the bamboo scaffolding has a little give and flex that metal scaffolding doesn’t, and you’d be glad for that.


Japan does not use bamboo scaffolding and experiences plenty of typhoons. Same for East Coast US.


Ih-DEM-po-tent. Also: huh-MODGE-en-us. Like nails on a chalkboard to me when I hear ho-mo-GENE-ee-us.


I go with tupple. There is precedent (see: tuppence).


Or irritate _everyone_ and pronounce it with a soft J. Zhif.


Comparing against the intel era is a bit apples (excuse me) to oranges. Technical generation gaps aside, Apple products hold value well.


So the intel era is not Apple products? Butterfly keyboard is not an Apple invention?

They have the highest product quality of any laptop manufacturer, period. But to say that all Apple products hold value well is simply not true. All quality products hold value well, and most of Apples products are quality.

I guarantee you that if Apple produced a trashy laptop it would have no resell value.

Again, the quality holds the value not the brand.


It's expected Intel-based Macs would lose value quickly considering how much better the M1 models were. This transition was bigger than when they moved from PowerPC to Intel.


One complicating factor in the case of the Intel Macs is that an architectural transition happened after they came out. So they will be able to run less and less new software over the next couple of years, and they lack most AI-enabling hardware acceleration.

That said, they did suffer from some self inflicted hardware limitations, as you hint. One reason I like the MBP is the return of the SD card slot.


Recommend Roald Dahl's "Boy" for a fascinating glimpse.


As well as a reminder that, at the time (~1930), it was really just a form of extended and unusually cruel hazing.


I have. I was a 0-2 beer/ day drinker, usually when cooking dinner, so hardly problematic. Lots of “empty calories” and a growing tide of evidence though. I reasoned: if it’s easy to give it up, then it’s a no-brainer. If it’s _not_ easy to give it up, all the more reason.


Price anchoring, I suspect. Apparently, people simply won't accept mobile games at "game prices" ($20-60) instead of "mobile prices" ($0-3). I am the opposite, refusing to engage with anything freemium, but I am also in the clear minority.


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