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1.How I learned Vulkan and wrote a small game engine with it (2024) (edw.is)
197 points by jakogut 24 days ago | 104 comments
2.Cache-Friendly B+Tree Nodes with Dynamic Fanout (jacobsherin.com)
99 points by jasim 69 days ago | 30 comments
3.Apps SDK (developers.openai.com)
468 points by alvis 70 days ago | 382 comments
4.Sj.h: A tiny little JSON parsing library in ~150 lines of C99 (github.com/rxi)
473 points by simonpure 85 days ago | 240 comments
5.How to build vector tiles from scratch (debuisne.com)
112 points by ajd555 3 months ago | 33 comments
6.Physically based rendering from first principles (imadr.me)
290 points by imadr 3 months ago | 92 comments
7.Uncertain<T> (nshipster.com)
448 points by samtheprogram 3 months ago | 98 comments
8.LL3M: Large Language 3D Modelers (threedle.github.io)
442 points by simonpure 4 months ago | 183 comments
9.Shader Academy: Learn computer graphics by solving challenges (shaderacademy.com)
246 points by pykello 3 months ago | 64 comments
10.Blurry rendering of games on Mac (colincornaby.me)
453 points by bangonkeyboard 4 months ago | 314 comments
11.Bezier-rs – algorithms for Bézier segments and shapes (graphite.rs)
226 points by jarek-foksa 4 months ago | 55 comments
12.Why I write recursive descent parsers, despite their issues (2020) (utcc.utoronto.ca)
126 points by blobcode 4 months ago | 86 comments
13.Games Look Bad: HDR and Tone Mapping (2017) (ventspace.wordpress.com)
189 points by uncircle 4 months ago | 214 comments
14.Hacking Coroutines into C (wiomoc.de)
160 points by jmillikin 5 months ago | 42 comments
15.macOS Icon History (basicappleguy.com)
255 points by ksec 5 months ago | 102 comments
16.The Book of Shaders (2015) (thebookofshaders.com)
188 points by max_ 5 months ago | 24 comments
17.A South Korean grand master on the art of the perfect soy sauce (theguardian.com)
213 points by n1b0m 6 months ago | 174 comments
18.Interferometer Device Sees Text from a Mile Away (aps.org)
263 points by bookofjoe 7 months ago | 62 comments
19.Apple Exclaves (randomaugustine.medium.com)
471 points by todsacerdoti 9 months ago | 217 comments
20.Brush – A new compatible Gaussian splatting engine (github.com/arthurbrussee)
178 points by Tycho87 on Oct 24, 2024 | 58 comments
21.Riot Games: Peeking into Valorant's Netcode (2020) (riotgames.com)
165 points by jakey_bakey on Oct 23, 2024 | 87 comments
22.How Discord stores trillions of messages (2023) (discord.com)
435 points by jakey_bakey on Sept 28, 2024 | 234 comments
23.Lesser known tricks, quirks and features of C (jorenar.com)
230 points by rramadass on Sept 26, 2024 | 95 comments
24.Possibly all the ways to get loop-finding in graphs wrong (greenend.org.uk)
230 points by matt_d on Sept 11, 2024 | 51 comments
25.Sort, sweep, and prune: Collision detection algorithms (2023) (leanrada.com)
340 points by wonger_ on Aug 14, 2024 | 58 comments
26.A Better Light Source for Scanning Color Negative Film (jackw01.github.io)
285 points by eloisius on Aug 6, 2024 | 93 comments
27.How much of a genius-level move was binary space partitioning in Doom? (2019) (twobithistory.org)
223 points by davikr on June 11, 2024 | 156 comments
28.S3 is files, but not a filesystem (calpaterson.com)
571 points by todsacerdoti on March 10, 2024 | 430 comments
29.Web3 is centralized and inefficient (neelc.org)
801 points by neelc on March 23, 2022 | 751 comments
30.Trilinear point splatting for real-time radiance field rendering (lfranke.github.io)
167 points by mkaic on Jan 12, 2024 | 36 comments

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