| 1. | | How I learned Vulkan and wrote a small game engine with it (2024) (edw.is) |
| 197 points by jakogut 24 days ago | 104 comments |
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| 2. | | Cache-Friendly B+Tree Nodes with Dynamic Fanout (jacobsherin.com) |
| 99 points by jasim 69 days ago | 30 comments |
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| 3. | | Apps SDK (developers.openai.com) |
| 468 points by alvis 70 days ago | 382 comments |
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| 4. | | Sj.h: A tiny little JSON parsing library in ~150 lines of C99 (github.com/rxi) |
| 473 points by simonpure 85 days ago | 240 comments |
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| 5. | | How to build vector tiles from scratch (debuisne.com) |
| 112 points by ajd555 3 months ago | 33 comments |
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| 6. | | Physically based rendering from first principles (imadr.me) |
| 290 points by imadr 3 months ago | 92 comments |
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| 7. | | Uncertain<T> (nshipster.com) |
| 448 points by samtheprogram 3 months ago | 98 comments |
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| 8. | | LL3M: Large Language 3D Modelers (threedle.github.io) |
| 442 points by simonpure 4 months ago | 183 comments |
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| 9. | | Shader Academy: Learn computer graphics by solving challenges (shaderacademy.com) |
| 246 points by pykello 3 months ago | 64 comments |
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| 10. | | Blurry rendering of games on Mac (colincornaby.me) |
| 453 points by bangonkeyboard 4 months ago | 314 comments |
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| 11. | | Bezier-rs – algorithms for Bézier segments and shapes (graphite.rs) |
| 226 points by jarek-foksa 4 months ago | 55 comments |
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| 12. | | Why I write recursive descent parsers, despite their issues (2020) (utcc.utoronto.ca) |
| 126 points by blobcode 4 months ago | 86 comments |
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| 13. | | Games Look Bad: HDR and Tone Mapping (2017) (ventspace.wordpress.com) |
| 189 points by uncircle 4 months ago | 214 comments |
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| 14. | | Hacking Coroutines into C (wiomoc.de) |
| 160 points by jmillikin 5 months ago | 42 comments |
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| 15. | | macOS Icon History (basicappleguy.com) |
| 255 points by ksec 5 months ago | 102 comments |
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| 16. | | The Book of Shaders (2015) (thebookofshaders.com) |
| 188 points by max_ 5 months ago | 24 comments |
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| 17. | | A South Korean grand master on the art of the perfect soy sauce (theguardian.com) |
| 213 points by n1b0m 6 months ago | 174 comments |
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| 18. | | Interferometer Device Sees Text from a Mile Away (aps.org) |
| 263 points by bookofjoe 7 months ago | 62 comments |
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| 19. | | Apple Exclaves (randomaugustine.medium.com) |
| 471 points by todsacerdoti 9 months ago | 217 comments |
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| 20. | | Brush – A new compatible Gaussian splatting engine (github.com/arthurbrussee) |
| 178 points by Tycho87 on Oct 24, 2024 | 58 comments |
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| 21. | | Riot Games: Peeking into Valorant's Netcode (2020) (riotgames.com) |
| 165 points by jakey_bakey on Oct 23, 2024 | 87 comments |
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| 22. | | How Discord stores trillions of messages (2023) (discord.com) |
| 435 points by jakey_bakey on Sept 28, 2024 | 234 comments |
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| 23. | | Lesser known tricks, quirks and features of C (jorenar.com) |
| 230 points by rramadass on Sept 26, 2024 | 95 comments |
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| 24. | | Possibly all the ways to get loop-finding in graphs wrong (greenend.org.uk) |
| 230 points by matt_d on Sept 11, 2024 | 51 comments |
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| 25. | | Sort, sweep, and prune: Collision detection algorithms (2023) (leanrada.com) |
| 340 points by wonger_ on Aug 14, 2024 | 58 comments |
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| 26. | | A Better Light Source for Scanning Color Negative Film (jackw01.github.io) |
| 285 points by eloisius on Aug 6, 2024 | 93 comments |
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| 27. | | How much of a genius-level move was binary space partitioning in Doom? (2019) (twobithistory.org) |
| 223 points by davikr on June 11, 2024 | 156 comments |
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| 28. | | S3 is files, but not a filesystem (calpaterson.com) |
| 571 points by todsacerdoti on March 10, 2024 | 430 comments |
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| 29. | | Web3 is centralized and inefficient (neelc.org) |
| 801 points by neelc on March 23, 2022 | 751 comments |
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| 30. | | Trilinear point splatting for real-time radiance field rendering (lfranke.github.io) |
| 167 points by mkaic on Jan 12, 2024 | 36 comments |
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| More |