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1.
How did the Maya survive?
(
theguardian.com
)
159 points
by
speckx
2 days ago
|
147 comments
2.
Art of Roads in Games
(
sandboxspirit.com
)
609 points
by
linolevan
7 days ago
|
205 comments
3.
Vocal Guide – belt sing without killing yourself
(
jesperordrup.github.io
)
433 points
by
jesperordrup
9 days ago
|
135 comments
4.
The fraying of the U.S. global currency reserve system
(
lynalden.com
)
348 points
by
paulsb
on Dec 13, 2020
|
344 comments
5.
Maze Algorithms (2017)
(
jamisbuck.org
)
183 points
by
surprisetalk
23 days ago
|
38 comments
6.
I'm making a game engine based on dynamic signed distance fields (SDFs) [video]
(
youtube.com
)
451 points
by
imagiro
39 days ago
|
78 comments
7.
Lessons from 14 years at Google
(
addyosmani.com
)
1678 points
by
cdrnsf
42 days ago
|
688 comments
8.
List of domains censored by German ISPs
(
cuiiliste.de
)
439 points
by
elcapitan
48 days ago
|
177 comments
9.
Nvidia's $20B antitrust loophole
(
ossa-ma.github.io
)
549 points
by
ossa-ma
50 days ago
|
175 comments
10.
Floor796
(
floor796.com
)
1066 points
by
krtkush
50 days ago
|
119 comments
11.
Ask HN: What did you read in 2025?
340 points
by
kwar13
51 days ago
|
448 comments
12.
Stanford hates fun
(
johnhcochrane.blogspot.com
)
397 points
by
onlyi_spectator
on Dec 24, 2022
|
310 comments
13.
Ask HN: What are the best engineering blogs with real-world depth?
474 points
by
nishilpatel
55 days ago
|
141 comments
14.
8-bit Boléro
(
linusakesson.net
)
345 points
by
Aissen
59 days ago
|
46 comments
15.
You can now play Grand Theft Auto Vice City in the browser
(
dos.zone
)
336 points
by
Alifatisk
58 days ago
|
109 comments
16.
Ray Marching Soft Shadows in 2D (2020)
(
rykap.com
)
199 points
by
memalign
81 days ago
|
31 comments
17.
Shaders: How to draw high fidelity graphics with just x and y coordinates
(
makingsoftware.com
)
411 points
by
Garbage
84 days ago
|
89 comments
18.
Show HN: Forty.News – Daily news, but on a 40-year delay
(
forty.news
)
443 points
by
foxbarrington
85 days ago
|
180 comments
19.
Pixar: The Early Days A never-before-seen 1996 interview
(
stevejobsarchive.com
)
183 points
by
sanj
86 days ago
|
21 comments
20.
High-performance 2D graphics rendering on the CPU using sparse strips [pdf]
(
github.com/laurenzv
)
281 points
by
PaulHoule
3 months ago
|
35 comments
21.
Facts about throwing good parties
(
atvbt.com
)
963 points
by
cjbarber
3 months ago
|
412 comments
22.
Look at how unhinged GPU box art was in the 2000s (2024)
(
xda-developers.com
)
236 points
by
m-hodges
3 months ago
|
115 comments
23.
Pointer Pointer (2012)
(
pointerpointer.com
)
244 points
by
surprisetalk
4 months ago
|
31 comments
24.
Indefinite Backpack Travel
(
jeremymaluf.com
)
449 points
by
renjieliu
4 months ago
|
411 comments
25.
Software essays that shaped me
(
refactoringenglish.com
)
308 points
by
mtlynch
4 months ago
|
47 comments
26.
Too much efficiency makes everything worse (2022)
(
sohl-dickstein.github.io
)
917 points
by
feyman_r
on Sept 29, 2024
|
360 comments
27.
A Taxonomy of Technical Debt
(
riotgames.com
)
711 points
by
edroche
on April 11, 2018
|
113 comments
28.
Avalanche Studios NYC Retrospective – An Ambitious Company Ruined
(
probablydance.com
)
91 points
by
ibobev
4 months ago
|
15 comments
29.
Warren Spector – 40 years and I'm still here
(
gamedeveloper.com
)
172 points
by
writeslowly
on Sept 26, 2023
|
44 comments
30.
The (economic) AI apocalypse is nigh
(
pluralistic.net
)
136 points
by
baobun
4 months ago
|
188 comments
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