Hacker Newsnew | past | comments | ask | show | jobs | submit | fromlogin
Why the age of finite state machines is over – game devs perspective (aigamedev.com)
3 points by harryf on Feb 27, 2018 | past
Lazy Theta*: Faster Any-Angle Path Planning (2013) (aigamedev.com)
2 points by ultratron on July 20, 2016 | past
Monte-Carlo Tree Search in TOTAL WAR: ROME II’s Campaign AI (aigamedev.com)
1 point by jjwiseman on Aug 15, 2014 | past
Fast Pathfinding via Symmetry Breaking (aigamedev.com)
2 points by ANTSANTS on Dec 21, 2012 | past
Procedural Characters and the Coming Animation Technology Revolution (aigamedev.com)
8 points by thisisnotmyname on Aug 20, 2012 | past | 1 comment
Dwarf Fortress creator is live broadcasting right now (aigamedev.com)
1 point by SlimHop on April 22, 2012 | past | 1 comment
Infinite Mario AI using A* Search (aigamedev.com)
1 point by dany_dev on Sept 14, 2011 | past
Recast'ing automatic annotations for player cover in KillZone 3 (aigamedev.com)
8 points by dotpot on May 4, 2011 | past
Robust Navigation and Fixed-Point Math in PathEngine (Game AI) (aigamedev.com)
2 points by coderdude on Jan 14, 2011 | past
This Year in Game AI: Analysis and Trends from 2010 and Predictions for 2011 (aigamedev.com)
3 points by coderdude on Jan 14, 2011 | past
Dark Secrets of the Games Industry (pdf) (aigamedev.com)
1 point by thisisnotmyname on Sept 26, 2010 | past
Game AI: Sensible Combat Behaviors Using SPU Jobs (aigamedev.com)
1 point by ameyp on Oct 9, 2009 | past
Game AI bugs caught on tape... and fixed (aigamedev.com)
7 points by muitocomplicado on May 1, 2009 | past | 3 comments
Thou Shalt Not Covet Thy Neighbor's Silicon (aigamedev.com)
1 point by frisco on April 29, 2009 | past
The Structure of Action Game AI (aigamedev.com)
1 point by soundsop on Aug 30, 2008 | past
Hierarchical Logic and Multi-threaded Game AI (aigamedev.com)
1 point by gaika on Aug 15, 2008 | past
Does Game AI Knowledge Grow On Binary Trees? (aigamedev.com)
1 point by nickb on June 27, 2008 | past
Simulating Crowd Dynamics: Flow Lanes and Character Animation (aigamedev.com)
2 points by chaostheory on April 26, 2008 | past
No Ifs, Ands, or Buts:Uncovering the Simplicity of Conditionals (aigamedev.com)
1 point by muriithi on April 4, 2008 | past
A-Life, Emergent AI and S.T.A.L.K.E.R.:An Interview with Dmitriy Iassenev (aigamedev.com)
6 points by muriithi on Feb 26, 2008 | past
17 Ways to Reduce Your Turnaround Times While Prototyping Game AI (aigamedev.com)
6 points by hhm on Jan 30, 2008 | past | 5 comments
Analyzing the AI Bot Library from the Quake 3 Source Code (aigamedev.com)
4 points by staunch on Jan 15, 2008 | past
10 Reasons the Age of Finite State Machines is Over (aigamedev.com)
7 points by hhm on Dec 30, 2007 | past | 2 comments
The Crysis of Integrating Next-Gen Animation and AI (aigamedev.com)
5 points by hhm on Dec 10, 2007 | past
Inside Galcon: Python, Game Development and Artificial Intelligence (aigamedev.com)
1 point by nickb on Nov 27, 2007 | past
Top 10 Most Influential AI Games (aigamedev.com)
3 points by hhm on Nov 26, 2007 | past

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: