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1.Origin of Quake3's Fast InvSqrt() (2006) (beyond3d.com)
2 points by 6581 9 months ago | past
2.Understanding Strict Aliasing (2006) (beyond3d.com)
1 point by Tomte on May 7, 2025 | past
3.Three Big Lies (2008) (beyond3d.com)
1 point by Tomte on May 2, 2025 | past
4.Demystifying the Restrict Keyword (2006) (beyond3d.com)
33 points by tmsln on Feb 19, 2023 | past | 1 comment
5.Three Big Lies (beyond3d.com)
1 point by noch on May 19, 2021 | past
6.Origin of Quake3's Fast InvSqrt() (beyond3d.com)
2 points by croon on Dec 3, 2019 | past
7.Origin of Quake3's Fast InvSqrt() (beyond3d.com)
3 points by lelf on April 11, 2019 | past
8.Beyond3D: The History of Fast Inverse Square Root (2007) (beyond3d.com)
1 point by snapspans on Sept 12, 2018 | past
9.Origin of Quake3's Fast InvSqrt() (2006) (beyond3d.com)
2 points by ahiknsr on July 13, 2018 | past
10.Understanding strict aliasing (2006) (beyond3d.com)
1 point by vletrmx on Feb 15, 2018 | past
11.Origin of Quake3's Fast InvSqrt() (2006) (beyond3d.com)
2 points by firloop on Jan 14, 2018 | past
12.Diving Down the Concurrency Rabbit Hole [pdf] (beyond3d.com)
2 points by signa11 on Dec 8, 2017 | past
13.Three Big Lies (2008) (beyond3d.com)
35 points by Tomte on July 6, 2016 | past | 32 comments
14.Three Big Lies (2008) (beyond3d.com)
2 points by Tomte on July 1, 2016 | past
15.Three Big Lies (2008) (beyond3d.com)
1 point by Tomte on June 25, 2016 | past
16.Three Big Lies (2008) (beyond3d.com)
1 point by Tomte on June 21, 2016 | past
17.Modern textureless deferred rendering techniques (beyond3d.com)
53 points by z3phyr on March 4, 2016 | past | 10 comments
18.Three Big Lies (2008) (beyond3d.com)
2 points by Tomte on Jan 27, 2016 | past
19.Origin of Quake3's Fast InvSqrt() (2006) (beyond3d.com)
1 point by dsr12 on April 14, 2015 | past | 1 comment
20.Beyond3D - Origin of Quake3's Fast InvSqrt() (beyond3d.com)
1 point by iand on Jan 1, 2014 | past
21.Three Big Lies (beyond3d.com)
1 point by Impossible on Nov 24, 2013 | past
22.Origin of Quake3's Fast InvSqrt() (beyond3d.com)
1 point by dn2k on June 11, 2013 | past
23.OpenCL on Nexus 10 & Android HOWTO (beyond3d.com)
3 points by compilercreator on Feb 13, 2013 | past
24.Origin of Quake3's Fast InvSqrt() (beyond3d.com)
2 points by euroclydon on Nov 6, 2012 | past
25.Origin of Quake3's Fast InvSqrt() (beyond3d.com)
3 points by wslh on June 10, 2011 | past
26.Handheld CPUs: Past, Present & Future (beyond3d.com)
1 point by suraj on Feb 7, 2011 | past
27.Understanding strict aliasing (beyond3d.com)
1 point by VeXocide on Dec 30, 2010 | past
28.Roundup: Recent sketches on concurrency, data design and performance (beyond3d.com)
3 points by kazuya on Dec 10, 2010 | past
29.Three Big Lies (software/game development) (beyond3d.com)
5 points by dmm on Dec 3, 2010 | past | 5 comments
30.NVIDIA Fermi GPU and Architecture Analysis (beyond3d.com)
1 point by allanmac on Oct 24, 2010 | past | 1 comment

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