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Using basic human psychology to balance videogame difficulty curves
(
bulletproofoutlaws.com
)
2 points
by
BPO_Quickdraw
on May 21, 2011
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past
Results of various cheap marketing attempts
(
bulletproofoutlaws.com
)
2 points
by
alanfalcon
on Feb 18, 2011
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past
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2 comments
Makin' It Rain - How Raindrop Effects Work In 2D Games
(
bulletproofoutlaws.com
)
98 points
by
cal5k
on Jan 28, 2011
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past
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27 comments
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