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Using basic human psychology to balance videogame difficulty curves (bulletproofoutlaws.com)
2 points by BPO_Quickdraw on May 21, 2011 | past
Results of various cheap marketing attempts (bulletproofoutlaws.com)
2 points by alanfalcon on Feb 18, 2011 | past | 2 comments
Makin' It Rain - How Raindrop Effects Work In 2D Games (bulletproofoutlaws.com)
98 points by cal5k on Jan 28, 2011 | past | 27 comments

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