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1.Software Factories Can Handle UX (chrismdp.com)
1 point by gojkoa 68 days ago | past
2.The Harness Is the Bottleneck (chrismdp.com)
3 points by speckx 78 days ago | past
3.Lockbox: Constrain Your Bots to Set Them Free (chrismdp.com)
1 point by refset 8 months ago | past
4.The Slow and Dangerous Loss of Self (chrismdp.com)
7 points by janpio 10 months ago | past | 3 comments
5.Who Wants a Browser? (chrismdp.com)
3 points by dmacedo on Oct 25, 2025 | past
6.Startup CTOs: the job is not to build (chrismdp.com)
2 points by chrismdp on Dec 3, 2024 | past | 1 comment
7.How to add live code reload to your game (chrismdp.com)
4 points by goranmoomin on July 27, 2019 | past
8.How I doubled the speed of my game by giving up on C++ (chrismdp.com)
2 points by AlexeyBrin on July 31, 2017 | past | 5 comments
9.How to add live code reload to your game (chrismdp.com)
2 points by adgasf on Oct 6, 2016 | past
10.5 ways I screwed up Sol Trader's launch: a post-mortem (chrismdp.com)
3 points by chrismdp on June 28, 2016 | past
11.Extreme YAGNI: How BDD nails your prototyping stage (chrismdp.com)
1 point by Sindisil on May 5, 2016 | past
12.Extreme YAGNI (chrismdp.com)
2 points by chrismdp on May 4, 2016 | past
13.How to quickly add bloom to your game engine (chrismdp.com)
1 point by chrismdp on June 10, 2015 | past
14.The huge difference a good entity system could make to your game (chrismdp.com)
1 point by chrismdp on June 3, 2015 | past
15.Proxemics in game design (chrismdp.com)
2 points by chrismdp on April 29, 2015 | past
16.Why I ditched all the build tools in favour of a simple script (chrismdp.com)
2 points by chrismdp on April 23, 2015 | past
17.How to choose between realism and fun in game design (chrismdp.com)
2 points by chrismdp on April 16, 2015 | past
18.Your abstractions are a liability (chrismdp.com)
1 point by chrismdp on April 8, 2015 | past
19.How I doubled the speed of my game by giving up on C++ (chrismdp.com)
3 points by chrismdp on April 1, 2015 | past | 2 comments
20.Why video game coders don't use TDD, and why it matters (chrismdp.com)
7 points by patchfx on March 11, 2015 | past
21.7 things I've learnt in 3 years coding my first indie game (chrismdp.com)
3 points by patchfx on Jan 7, 2015 | past | 1 comment
22.Why you can scale agile with the right attitudes (chrismdp.com)
2 points by chrismdp on Dec 2, 2014 | past
23.Why BDD works solo, and why that matters for everyone (chrismdp.com)
3 points by chrismdp on Aug 4, 2014 | past
24.How to layer context into your features using real narrative (chrismdp.com)
1 point by chrismdp on April 14, 2014 | past
25.Make Cucumber features more readable with this one weird trick (chrismdp.com)
1 point by chrismdp on Feb 12, 2014 | past
26.How to give BDD a chance (chrismdp.com)
1 point by chrismdp on Nov 26, 2013 | past
27.BDD Kickstart is dead. Long live... (chrismdp.com)
3 points by chrismdp on Nov 19, 2013 | past
28.How I learned to stop worrying and love (some) detailed Cucumber features (chrismdp.com)
1 point by chrismdp on Nov 11, 2013 | past
29.The toolchain of dreams (chrismdp.com)
2 points by chrismdp on Sept 19, 2013 | past
30.Extreme isolation 3: coding a CRUD app (with full example) (chrismdp.com)
3 points by chrismdp on Sept 2, 2013 | past

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