| 1. | | Building a Princess Saving App [pdf] (lostgarden.com) |
| 5 points by chw9e on May 9, 2025 | past |
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| 2. | | Value chains – A method for creating faucet-and-drain game economies (lostgarden.com) |
| 2 points by rhazn on Aug 22, 2024 | past |
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| 3. | | Kind Games: The GDC Talk – Lostgarden (lostgarden.com) |
| 1 point by rhazn on June 28, 2024 | past |
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| 4. | | Improving Bug Triage with User Pain (2008) (lostgarden.com) |
| 9 points by runxel on March 28, 2019 | past | 4 comments |
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| 5. | | Game design patterns for building friendships (lostgarden.com) |
| 2 points by kristianp on Feb 1, 2017 | past |
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| 6. | | Autumn of Indie Game Markets (lostgarden.com) |
| 1 point by swah on Dec 2, 2016 | past |
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| 7. | | Autumn of Indie Game Markets (lostgarden.com) |
| 2 points by Impossible on Nov 23, 2016 | past |
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| 8. | | Autumn of Indie Game Markets (lostgarden.com) |
| 2 points by rinesh on Nov 23, 2016 | past |
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| 9. | | Lost Garden: Autumn of Indie Game Markets (lostgarden.com) |
| 2 points by bpierre on Nov 21, 2016 | past |
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| 10. | | Autumn of Indie Game Markets (lostgarden.com) |
| 2 points by kayoone on Nov 18, 2016 | past |
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| 11. | | 'User Pain' as bug metric (2008) (lostgarden.com) |
| 1 point by lysium on March 23, 2016 | past | 1 comment |
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| 12. | | Minimum sustainable success (lostgarden.com) |
| 5 points by tosh on April 14, 2015 | past |
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| 13. | | Minimum Sustainable Success (lostgarden.com) |
| 12 points by jsnell on April 13, 2015 | past |
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| 14. | | Loot Drop Tables (lostgarden.com) |
| 2 points by doty on Dec 9, 2014 | past |
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| 15. | | How game forms are shaped by their environment (lostgarden.com) |
| 1 point by Impossible on May 29, 2014 | past |
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| 16. | | MultiPlayer Logistics (lostgarden.com) |
| 1 point by brudgers on March 16, 2014 | past |
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| 17. | | A single game as a lifelong hobby (lostgarden.com) |
| 2 points by fogus on Jan 8, 2014 | past |
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| 18. | | Multiplayer Logistics (lostgarden.com) |
| 2 points by Impossible on Jan 7, 2014 | past |
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| 19. | | A single game as a life-long hobby (lostgarden.com) |
| 6 points by doty on July 21, 2013 | past |
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| 20. | | Coercive Pay-to-Play Techniques in Games (lostgarden.com) |
| 3 points by jonny_eh on July 19, 2013 | past |
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| 21. | | Fixing the Turn-based Strategy genre (lostgarden.com) |
| 56 points by bpierre on March 12, 2013 | past | 36 comments |
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| 22. | | Mining a 1993 game design for innovative game mechanics (lostgarden.com) |
| 211 points by DanBC on Dec 10, 2012 | past | 84 comments |
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| 23. | | Building a Princess Saving App (lostgarden.com) |
| 2 points by padraigm on Nov 29, 2012 | past |
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| 24. | | Building Tight Game Systems of Cause and Effect (lostgarden.com) |
| 1 point by daralthus on Aug 29, 2012 | past |
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| 25. | | How to bootstrap your indie art needs (lostgarden.com) |
| 1 point by joeyespo on Aug 24, 2012 | past |
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| 26. | | Thoughts on Silverlight, Expression and Games (lostgarden.com) |
| 2 points by joeyespo on Aug 20, 2012 | past | 2 comments |
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| 27. | | Lost Garden: Ze Story Snobs [2006] (lostgarden.com) |
| 1 point by joeyespo on Aug 19, 2012 | past |
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| 28. | | Rockets, Cars and Gardens: Visualizing waterfall, agile and stage gate (lostgarden.com) |
| 1 point by joeyespo on Aug 19, 2012 | past |
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| 29. | | Building Tight Game Systems of Cause and Effect (lostgarden.com) |
| 3 points by randometc on July 6, 2012 | past |
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| 30. | | Loops and Arcs (lostgarden.com) |
| 66 points by dwynings on April 30, 2012 | past | 9 comments |
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| More |