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Out of curiosity, does anybody here know of a concrete example where a Linux user actually paid money for Linux software?

I think that might be part of the explanation.



This guy's experience is that Linux users buy his indie game at about 2x of the rate of Windows users, about equivalent to the conversion rate for OS X users: http://www.koonsolo.com/news/linux-users-show-their-love-for...

The app market is probably different than the game market, though.


Does this even matter in this context? It appears that Evernote provides all the platform specific software for free, the Android app is listed as free in the Market. The service is free no matter what platform you use, and the ability to "go premium" doesn't have a condition for platform either. There are many Linux users who pay for on-line services, like Evernote is. Flickr pro accounts would be one example, and there is no flickr provided uploader app (which are free on other platforms too) that runs on Linux.

The chance that Linux users would or would not pay for software have nothing to do with the lack of a native, supported client for a specific platform when all the other platforms are provided for free. The choice to build software you're going to distribute for free for your userbase should be based on the platforms the userbase is using, not if they would pay for something that you aren't going to charge for anyway.


I just bought Galcon Fusion (http://www.galcon.com/fusion/) today. I wouldn't have had it not run on Linux.


I second that. Bought Galcon Fusion a few hours after it was released.


I paid for TwonkyVision. It was faster and easier to set up than the free alternative (MediaTomb). Saved me time so it was worth the money.




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