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Yes, I find that to be the case more often than not: boys don't care about the gender of their avatar. Girls do.

Codemancer has variables and conditionals, and uses them for various things. Some of the game is very tactical, so conditionals are used to deal with enemies who have semi-random behaviour. There are also levels that take place "in the dark" (with a limited field of view).

Yes, "code your way to the target" games have become somewhat of a genre. I think the story is one source of differentiation, as is the programming interface -- Codemancer has no numbers greater than 5 (arithmetic is mod 6), to keep the game from getting math-heavy. All the functions are symbolic, so there's no reading required.

In Codemancer user-defined functions are "pages" in your spell book. Players can call other pages, and even the page they're on (this is much later in the game). You can also Cast a page onto an enemy who has been weakened. We've seen that kids are pretty comfortable with the idiom of "Pages."



> We've seen that kids are pretty comfortable with the idiom of "Pages."

Hey man! Yes, the pages are a really good idea. Among other things, it seems like a great way of sowing the seeds of structured programming.

Can't wait for the game to be released!


Interesting. Do 'pages' support being called with arguments? That was the place I found things like LightBot to be lacking.


Yes, in a roundabout way -- feeding arguments sets the variables on that page.


Excellent, thank you! Looking forward to it.




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