People romanticize working in games and are exploited for it. Once you realize the string allocator you’re coding isn’t much different than the one that other person working on enterprise software is making, but you’re getting paid 1/2 what they are and on deadlines dictated by a calendar based on $200 million worth of marketing decisions, you jump ship only to have your void filled by someone exactly like you a couple years more novice.
Yup, the pay thing is a double edged sword too because most studios are usually in high CoL locations.
When I left the industry it was an instant 2x income increase. I went from paycheck to paycheck to being able to actually afford living in the Seattle area.
I remember running the numbers on the hours I was working at my salary rate and realized that I would have been better off flipping burgers instead. It wasn't the breaking point but it definitely was a contributing factor.
I know someone whose entire reason for going into computer science was to become a game programmer and eventually hoping to be a game designer. Years after when he realized his career wasn’t what he thought it was he quit, and now he’s working as a security guard somewhere.
People romanticize working in games and are exploited for it.
Ain't that the truth. Lots of young men (teenagers) aspire to be gamer programmers. When my son uttered those words, I immediately schooled him that it was one of the worst places on earth for a programmer to work. He got it.