> 60-75h/weeks is still crunch and can be sustained for ~6+ months without total burnout. And really this level of crunch is fairly common in our industry.
I think the game industry can get away with this because some people really, really want to work on games, and there aren't many companies in the industry with more reasonable hours that one could switch to. But the rest of us eventually figure out that we can demand to be treated well or we can find another job.
A week or two of crunch time can happen every once in a while at most jobs. But 6+ months of "crunch time" is really a permanent company culture of working long hours.
I think the game industry can get away with this because some people really, really want to work on games, and there aren't many companies in the industry with more reasonable hours that one could switch to. But the rest of us eventually figure out that we can demand to be treated well or we can find another job.
A week or two of crunch time can happen every once in a while at most jobs. But 6+ months of "crunch time" is really a permanent company culture of working long hours.