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> There are also great Javascript platforms for all kinds of purposes these days.

Except nothing replace it in a one-stop do it all like Flash was able to do. You open it, you had a timeline that could contains both graphics and code, you could easily reference them on the IDE directly, and then when exported, it was a single binary file that could be shared everywhere and could easily be made quite secure. That meant that there was platforms like Mochimedia that allowed you to import a SWF, that added the ads and it was shared on multiple thousands website for people to play on.

Nowadays you have to use a bunch of different tools, which sure is more flexible in a way but it's a barrier big enough to remove any desire to do a quick prototype for fun. There's software like Unity which is amazing (and a proof that a one-stop software is highly preferred by people), but it's made for bitmap or 3D graphics, which both are made over an other platform and are more complex to handle than vectors that just works great in any context.

That's while considering that everything can be done, which isn't really true because even in term of performance, it took a decade for JS to reach a performance similar to what Flash was able to do at the time. The vector editor was so good that I knew many people that preferred it over Illustrator. I was able to do some nice graphics easily on it, I tried to do the same with Illustrator nowadays and I just can't.

> As a former flash developer (hobbyist level) I do not miss Flash at all.

Lucky you.



I don't really have anything to add... But as a former professional Flash developed, and now nearly 10 years doing game dev (with Unity), I agree 100% with what you said.

It's not really about the language or about the Flash player itself. There was something special about the direct integration of the code and the visual design/animation tool with Flash. Nothing else really comes close these days. Nothing else allows such rapid development.




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