What many of us want is a high level standard that doesn't require being a driver engineer to take advantage of modern GPUs.
If WebGPU ends up being as castrated as WebGL, then we either keep using OpenGL, or change to modern middleware engines (which is what most are doing), with the added benefit that they make the actual 3D API less relevant, it is just a checkbox.
If WebGPU ends up being as castrated as WebGL, then we either keep using OpenGL, or change to modern middleware engines (which is what most are doing), with the added benefit that they make the actual 3D API less relevant, it is just a checkbox.