Once again, that's support not implementation. Developers could use OpenGL in Unreal. They could, but they haven't in general. Vulkan is the default, and is the more common choice.
If it were true that lots of games were picking OpenGL, why is it so hard to make a long list of them? It's easy to make such a list for vulkan.
If it were true that lots of games were picking OpenGL, why is it so hard to make a long list of them? It's easy to make such a list for vulkan.