A useful metaphor we use in game dev: Players are the patient, you are the doctor. They're great at finding pain, but not at knowing how to heal it. It's on you to figure out what the underlying problem is and how to solve it.
Also, some of my favorite quotes on this subject:
You listen to all your fans and they always say "You should add this" or "You should add that." They never say "Take this out, take that out." They say "add more, add more!" There's an old saying that I love about design, it's about Japanese gardening actually, that "Your garden is not complete until there is nothing else that you can remove." I think a lot of designers think the opposite way - "What else can we add to the game to make it better?" -Will Wright
"People don’t know what they want until you show it to them.” -Steve Jobs
"Writers and people who had command of words were respected and feared as people who manipulated magic. In latter times I think that artists and writers have allowed themselves to be sold down the river. They have accepted the prevailing belief that art and writing are merely forms of entertainment. They’re not seen as transformative forces that can change a human being; that can change a society. They are seen as simple entertainment; things with which we can fill 20 minutes, half an hour, while we’re waiting to die.
It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need." -Alan Moore
There's upsides and downsides to complex and simple games.
Fortnite may be simple in some aspects (basically a war game) but it's more complex than Temple Run.
Both cater to different markets but achieve simplicity within their markets well.
I don't think it is useful to think in terms of simplicity vs. complexity. Good design is about knowing what features work well together. Composition, harmony and efficiency are more important than minimalism.
I love lots of classic games like Contra which are at their heart very simple. But Yakuza 5 has everything from rhythm games to a little arena shooter built in and it's all optional content. A lot of it is kind of half-baked because it's so ambitious. That's kind of fun in its own way.
I’m not saying this to argue against your points: I’m a fan of Tangerine bank and have been continually and loudly telling them to remove the balances on the account overview screen as it now triggers “burning a hole in my pocket” psychology.
I only mean to say at least a few fans are actively asking for things to be removed, simplified, and (thoughtfully) refined.
I think it’s a valid request. I wish Apple’s iMessage App would allow hiding or moving conversations to folders to remove from sight. I may have an emotional or upsetting text with someone that I don’t necessarily want to see every time I open the app, but also don’t want to delete it. Or may need to use my phone in a presentation etc, and not want to show certain messages.
To be more clear: I only want to see the balances from specific accounts. The two chequing accounts in this case.
I don’t want to see the savings account that has a slowly (and automatically) increasing balance because then I subconsciously count that as “too much” and think things like “I could spend a little and it wouldn’t make a big difference”.
To be fair, I’m also working hard at shifting my brain after a lifetime of ‘paycheque to paycheque’ patterns and it’s not enjoying the shift.
Really off-topic here, but for savings accounts that are going to tick up over time and don’t need to be available within 24 hours, you can open a savings account with a different bank that has better savings interest rates and set up an automatic or manual transfer to that savings every month. You can shop around for the best interest rates, but I’ve seen Ally be consistently better than anything I have locally.
The benefit of having it in a separate bank is that it hugely increases friction when you start thinking about spending it, since you have to move it back to your primary first. You can mostly forget about the specific numbers in it as well since it isn’t visible in your primary bank dashboard.
No that’s an excellent idea. I was doing this for a bit with my “old” bank and thinking that Tangerine was the only good no-fee bank with the best interest rates so I had not reappraised that lately.
I just looked and there are other options available. I think this might be the excuse for me to go to Wealthsimple and start taking a more active role in making that money do some work.
Sorry, I realize I was not bringing in enough background to explain why it mattered.
You’re right for sure, and I do find benefit in the account overview, it’s just that I only want to see the “spending” accounts, and not the long-term savings accounts.
Much like it might change your financial choices if your bank overview also showed your available credit (instead of the balance owing) and a realtime update of home equity.
(Not affiliated, just a happy customer that finally broke decades of bad financial habits due to this app and its attendant personal finance philosophy.)
After skimming past recommendations for YNAB I looked it over just now, and because of Tangerine’s multiple accounts (max is about 15) as well as the money-transfer automation, I’ve actually been using the same principles just within my bank tools.
That’s why I was frustrated when they changed from a summary of chequing account balances to a full “dashboard” that showed all accounts.
Up until then I was doing awesome avoiding the “I’m flush with cash” triggers because I was only seeing my actual spending money and not the bills account, the rent account, and the various proactive savings accounts.
Essentially I had all the benefits of YNAB principles because of the tools Tangerine provided
Also, some of my favorite quotes on this subject:
You listen to all your fans and they always say "You should add this" or "You should add that." They never say "Take this out, take that out." They say "add more, add more!" There's an old saying that I love about design, it's about Japanese gardening actually, that "Your garden is not complete until there is nothing else that you can remove." I think a lot of designers think the opposite way - "What else can we add to the game to make it better?" -Will Wright
"People don’t know what they want until you show it to them.” -Steve Jobs
"Writers and people who had command of words were respected and feared as people who manipulated magic. In latter times I think that artists and writers have allowed themselves to be sold down the river. They have accepted the prevailing belief that art and writing are merely forms of entertainment. They’re not seen as transformative forces that can change a human being; that can change a society. They are seen as simple entertainment; things with which we can fill 20 minutes, half an hour, while we’re waiting to die.
It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need." -Alan Moore