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It’s not necessarily about the hardware, but (for me at least) more to do with the OpenGL hacks I have to do to get reasonable cross platform support rolling.

Took about 2 days to take a win project to linux, that same win project took about 3 weeks to port to mac.

That was the first time I’d done it of course (to either mac or linux), but I just found the mac documentation to be severely lacking.

Also all macs are now stuck on OpenGL 4.1 forever, it may not matter much now, but it will show in future.

And yes I know Vulkan is a thing but I think that’ll take a while to fully be adopted by the games community.



> Also all macs are now stuck on OpenGL 4.1 forever, it may not matter much now, but it will show in future.

Not forever: OpenGL is deprecated on macOS and will be removed in the future. I will be very surprised if OpenGL survives the ARM transition.


Imprecise language on my part. I meant that’s the final version that they’re ever going to support (if you can call the current state “support”), but yeah you’re 100% correct.


There is no Vulkan support on Mac as far as I know, except with MoltenVK...


There isn’t, you’re right. I was more future proofing my answer :)




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