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This is best described as a fitness rhythm game closely losely a circle gym or a calisthenics workout.

During the last months, and due to the need to find a way to motivate myself to exercise more while staying at home, I developed my hand tracking fitness experiment for the Oculus Quest into a relatively feature complete (at least for a v1.0) workout game with exercises for the core, legs and arms and custom song support.

For PC VR it supports VIVE trackers or otherwise "simply" strapping the controllers to the wrists

It is developed with the Godot engine which has come quite a long way since the VR support has been introduced.

Kudos to the Godot developers and especially Holger Dammertz for his relentless work on the Godot Oculus Mobile plugin

The game is opensource (although the code is still a mess) and also free on Steam or Sidequest

The best part of writing this was and is the feedback of others who are using it and getting a health benefit out of it.



This is cool. I own a older rift 2 (the kind with the actual trackers).

I was wondering if anyone has figured out how to put some sort of stickers on kettlebells or dumbbells that would allow for outside tracking? I think it would be pretty nice if it could show me a guided line of how I should move a weight through space, and then just let me attempt to move it through said line.

I think it would also be neat for tracking your actual sets and reps and basically acting as a personal instructor in terms of keeping you focused.


For the Vive series, there are external trackers that can simply be attached to any object:

https://www.vive.com/us/accessory/vive-tracker/

These obviously require some way to fix the tracker to the object, but otherwise I don't see any technical reason it couldn't be done.

The more practical issue is simply that you're now moving a heavy object without being able to visibly see where it is relative to yourself, the real floor, or any stationary objects in the room. If you drop it, or anything at all glitches with the tracking, it's a safety risk. I agree with the other commenters here; I'd wait to even attempt this until we have something closer to real consumer AR. The restricted visibility in current VR is not worth taking that chance.


I am not familiar with the dumbbell exercises but I would be a bit worried by moving a heavy metal object around without actually seeing what's in the space. I think this would be a better fit for AR glasses but I am pretty sure that such things are coming in the not too distant future since fitness in AR/VR is already starting off to a good start


I’ve been wanting something just like this. Thanks and thanks for providing source as well.




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