This game is pretty awesome. You can actually get yourself into a paradox, in which case, a big Paradox warning sign comes up reminding you to be careful with causality.
You have to play through level seven to appreciate my point -- fork-and-exec is basic Level One stuff but you need to play for a bit to appreciate the full horror of shared-resource contention.
I'm stuck on level 15. I found the key is to alter as little as possible and make each life of your bot do a simple action repeated for longer than you think you may need to.
I had this idea a while back. But I think it would be fun in the context of a massively parallel action or arcade game. Imagine an assault on Normandy. Continue till you get killed, then jump back in time into someone else. If you manage to take out the guy you got you last time, that character is available to play to continue from that point on.
It could also work with a zombie invasion, and as an MMO.