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what is a 3D->2D game? pre-rendered graphics ala myst?


I was just trying to portray that it's a 2D game, but all my assets will be in 3D. This is just because i have a decent bit of experience /passion in 3D modeling and animation, but couldn't draw a box to save my life hah.

So i'm going to mock 2D design with 3D models. Starting also with isometric, so it's naturally a bit more visually 3D anyway - but still sprite based.

I'm also going to toy and learn a lot about the boundaries of where tons of 2D sprites become bottle-necked and instead 3D ends up being cheaper. As it stands i know nothing, but some of the things i've planned have quite an extensive set of assets - so i suspect there will be some limitations there.


I'm curious too, but my answer went to games like Mugen Kairou / Echochrome




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