I was just trying to portray that it's a 2D game, but all my assets will be in 3D. This is just because i have a decent bit of experience /passion in 3D modeling and animation, but couldn't draw a box to save my life hah.
So i'm going to mock 2D design with 3D models. Starting also with isometric, so it's naturally a bit more visually 3D anyway - but still sprite based.
I'm also going to toy and learn a lot about the boundaries of where tons of 2D sprites become bottle-necked and instead 3D ends up being cheaper. As it stands i know nothing, but some of the things i've planned have quite an extensive set of assets - so i suspect there will be some limitations there.