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I can't speak to this tutorial specifically but I have done many opengl and directx tutorials over the years and some of the best took a api agnostic approach.


if you had to recommend one book, which would it be for someone starting off with graphics for the first time.


Michael Abrash's Graphics Programming Black Book https://www.drdobbs.com/parallel/graphics-programming-black-... released online for free in 2001


I'd recommend "Computer Graphics: Principles and Practice" by Foley and van Dam. It's highly regarded and is on 2nd or 3rd revision.


I do as well, it is a standard reference in graphics programming at university level.

First edition used Pascal, then C and the third uses a mix of C++ and C#.




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