I truly don't understand the Cyberpunk2077 complainers. Has any of you/them actually played the game? I've played it on Google Stadia and loved it, the main story and major side stories were exciting (Konpeki Plaza really had me on edge), combat is complex, characters are well written, graphics are amazing. As far as bugs are concerned I had to reload an earlier save maybe 3-5 times over the span of 40 hours of gameplay, which is not good but honestly I didn't care. It does look like the console versions were worse off, though, but I didn't play these myself.
I don't understand this response, I have seen it repeated many times over many threads about cyberpunk. You've no doubt seen the thousands of reports of game breaking bugs across all platforms, PC included. Do you believe all these people are lying just because you had a different experience on Stadia? I don't get the logic. Feels like St Thomas.
Personally I had to get a refund after a few hours because of dozens of crashes, and an unreasonable amount of bugs, and I really wanted to play that game. I even installed Windows to be sure it wasn't Proton related. My PC is high-end.
Worked perfectly well on my Xbox Series X, my brother played it on his PC. Crashed few times, yes, but nothing that bad.
Game itself is remarkable by quality of the story, acting, etc. World is huge and beautiful. Insane amount of quests. In GTA V, for example, you can really only play golf outside of the main quest line.
As to the grandparent comment - one day maybe I will understand what really causes this split in reception/bug prevalence, but today is not that day. Very much recommended (and save when you play, not only because gonks can jump you up, and not only because you may fail to date the super hot Panam [or River for the ladies], but also because it does crash/break every 5-10 hours of gameplay).
a split between the older gen and next gen consoles/PC? Or perhaps a gradient of bug tolerance, compounded by how much issues each user experiences (depending on the hardware used). Though I've heard that it's not just the bugs that cause issues
I’ve played it on PC. I enjoyed the gameplay, main and bigger side missions a lot.
But I had so many minor, mostly visual, glitches, it really threw me off. Floating everything’s (cigarettes for Johnny, traffic lights, guns), my character T-posing while driving, other characters T-posing, my car randomly exploding when I call it, my motorbike getting stuck in another vehicle when calling it, and so on. In addition a few gamebreaking bugs requiring me to load an earlier save, one even required me to load a save before a specific event. So my attempts to just grab the latest save and try that was not working
- 30fps with drops to 20. For reference Remedy shipped Control running all the way down to 10fps [Both PlayStation 4 and Xbox One can see prolonged frame-rate drops in sustained combat, dropping all the way down to 10 frames per second at its absolute worst.] https://www.eurogamer.net/articles/digitalfoundry-2019-contr...
- crashes once every 5-7 hours of continuous gameplay. Not a game breaking problem since it auto saves often. Saving game is one of the fastest of any games I played, its instant, no slowdowns when autosaving.
- has problems with streaming game assets on time (geometry[1], animations[2]). Claire's races are perhaps the only problematic part of the game due to this bug. GPS markers on the ground load too slowly.
... and thats it. The rest of the game works exactly as on other platforms, including random animation glitches.
The Stadia version is one of the best performing ports of the game in benchmarks, and far outperforms the PS4/xbone console version most will buy.
Stadia gives an experience similar to good PC, it’s the base console version where the vast majority will play where dynamic resolution scaling and inability to stream game assets in time destroy the game, not to mention the launch bug where save files corrupted if they went over 8mb...
It’s the only game ever Sony and Microsoft have had to remove from sale from digital store fronts due to quality issues, unheard of and shocking for a game with this budget etc. People will be dissecting what went wrong with this for years.
I played on a high end PC and still saw a lot of bugs, none game breaking thankfully though.