I’m not a lawyer, but isn’t it reasonable to pull the plug as soon as the publisher had lost the contract termination lawsuit? Otherwise it seems like a loophole if the publisher can keep appealing indefinitely while getting (and withholding from game dev) all profits from the sales.
> they didn’t deliver the game
I don’t think either of us knows what exactly the delivery entailed (if you do, you could share a source), but as far as I understand the game was delivered as it was sold by the publisher (who kept and/or didn’t completely disclose profits—against the terms, it appears) and played by the users.
> they state publisher asked for code, but there is no indication they demanded
According to their post, publisher hired another studio to work on a similar game, and apparently wanted to have the code for that purpose. “Ask for” is different from “demand”, I agree, though it does sound like they were pressured.
That aside, are you basically saying the game dev is lying and their contract with the publisher was different from what they claim in their posts? I guess we can’t say for sure, absent evidence, but I don‘t see why they’d lie here.
> I’m not a lawyer, but isn’t it reasonable to pull the plug as soon as the publisher had lost the contract termination lawsuit? Otherwise it seems like a loophole if the publisher can keep appealing indefinitely while getting (and withholding from game dev) all profits from the sales.
On the contrary, it sounds like the publisher had already given the develop several millions of dollars to develop the game. You can't just declare a contract void, keep the money, and tank the deal.
Frogwares was under a court order to fulfill their obligation.
IANAL, but it's worth pointing out that none of the court orders precluded a lawsuit for Frogwares to collect their fair share. But them violating their obligations in the mean time is probably bad faith and will land them in hot water.
> On the contrary, it sounds like the publisher had already given the develop several millions of dollars to develop the game. You can't just declare a contract void, keep the money, and tank the deal.
I’m not a lawyer, but I’m pretty sure about this: if you partially fulfil and also partially breach a contract, the end result is that you have breached it.
> they didn’t deliver the game
I don’t think either of us knows what exactly the delivery entailed (if you do, you could share a source), but as far as I understand the game was delivered as it was sold by the publisher (who kept and/or didn’t completely disclose profits—against the terms, it appears) and played by the users.
> they state publisher asked for code, but there is no indication they demanded
According to their post, publisher hired another studio to work on a similar game, and apparently wanted to have the code for that purpose. “Ask for” is different from “demand”, I agree, though it does sound like they were pressured.
That aside, are you basically saying the game dev is lying and their contract with the publisher was different from what they claim in their posts? I guess we can’t say for sure, absent evidence, but I don‘t see why they’d lie here.