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Scrum is like PowerPoint or C: I'm sure it's possible to use it mostly well, but its defaults actively push bad patterns so the vast majority of Scrum implementations are actively counter-productive.

In the most common case I've seen, Scrum quickly devolves into Scrum-flavored micromanagement by some combination of actual managers, business teams and "product owners". Short sprints, daily tracked tickets, process-based decision-making... all effective at taking away autonomy from the people doing the actual work.

Even if you avoid the worst sort of micromanagement, though, Scrum still has fundamental problems. The process is primarily team-oriented, which sounds great until you realize that it's creating strong psychological incentives through peer pressure—and they're the wrong incentives. Standups, Sprint Planning, velocity... etc all push people to hyper-focus on small tickets with tight deadlines without considering the broader context.

I've seen this create massive problems on teams:

1. People feel siloed on their "assigned" tickets. Having constant public deadlines means that everyone feels pressured to make visible progress on "their" work which actively stifles ad hoc collaboration. On Scrum teams, I see people guilty for asking their teammates for help!

2. For the same reasons as 1, people feel pressure not to work on anything that isn't "their" ticket. In my experience, the best way to maintain a quality codebase is for everyone to fix small problems as soon as they see them; while this is possible with some Scrum implementations, you're fighting the current. This also robs people of any ownership over their work or their code, which is another key component to quality software development.

3. Scrum incentivizes consistency above everything else, whether impact, progress or work quality. Teams get bogged down with technical debt that accumulates gradually enough for estimates to adjust, but they continue to look productive anyway. After all, slow, incremental progress is actually more consistent than fast bursty progress!

4. The nature of the processes pushes individuals away from understanding the broader context of their work, and encourages managers/product owners/etc to communicate at the wrong level of granularity. Instead of giving programmers the context they need to make effective tactical decisions, Scrum pushes for trying to adjust work through small, artificial tickets. Too much information flows from the team and not enough to the team. I've seen managers get annoyed that their programmers don't seem to care or understand the broader context of their work—where's the passion!?—but how is anyone going to understand or value context if they don't have the space to make any real decisions with it?

5. Constant public deadlines absolutely destroy psychological safety. The teams I've worked with using Scrum are consistently under more stress than other teams. It's no surprise—needing to show up to a standup every morning to say "I'm still working on X" is pretty depressing, no matter how much impact you may have in absolute terms. The process provides plenty of ways for programmers to feel like they're falling behind or letting the team down, and provides no real upside. There's little room for real creativity or agency within a heavily process- and ticket-driven system; the best you can hope for is doing your assignments faster. How can anyone really excel in that sort of setting?

I've been working in Target's AI/data science team for almost five years now, and I've worked on and with teams that were heavily into Scrum, teams that didn't treat it too seriously and teams that operated with minimal-to-nonexistant processes. Some Scrum teams did okay and some were complete trainwrecks. Much lower-process teams weren't always great themselves—there are a lot of ways to bog down software development!—but each of the most productive and innovative teams I worked with was on the low-process part of the spectrum, and people working on those teams were noticeably happier.

At this point I've spent enough time both observing and thinking about Scrum-style processes to have some strong conclusions:

1. Process imposed from the outside is usually awful. Scrum especially so.

2. Process legitimately adopted by a team can be okay—even Scrum—but still has a real chance of backfiring. Scrum especially so.

3. You don't need process for poor management, but the two seem to go hand-in-hand.

4. The best teams have leaders—formal or not—who effectively communicate context, motivation and direction then leave room for individuals to figure out how to get there and how to communicate up about it.

Now the challenge is how to help incubate environments like this myself, and how to judge whether future teams and companies have a culture like this or not.



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