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Rules for how online gaming companies can offer their service is kind of the opposite of expecting users to comply voluntarily with restrictions on online gaming?


There are also self-hosted, and offline games. Shit, my 17 yo plays until 4 in the morning somehow even though his internet turns off at 10pm and his phone has no data plan.


So your point is that people won't follow regulation targeting online games, by playing not-online games?


My point is that if "playing games" for days on end is a concern, this does next to nothing to fix that. In fact, I'm not even sure there is a fix per se. As a parent, I think this is a big problem. Literally an entire generation of young men and women are wasting entire days on their YouTube/TikTok/computer games addiction (often all three) and neither learning nor doing anything worthwhile with their lives. That bill will come due in the form of poverty, crime, substance abuse, and death 10-20 years from now, when these folks see that they can't get paid for watching youtube all day. At least not reliably. Kudos to the Chinese for seeing a little bit ahead of everyone else, even if their "solution" is nothing of the sort.




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