> Modern games though are clearly designed to get you as addicted as possible and to play as long as possible to an extent that made the old school 90s RPGs grinds look tame and mild.
You do realize the term "quarter muncher" isn't a modern one right? We had plenty of those types meth-level-addiction games back in the early days of gaming too.
You do realize the term "quarter muncher" isn't a modern one right? We had plenty of those types meth-level-addiction games back in the early days of gaming too.