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Cyberpunk 2077 is definitely a dramatically bigger game than Hades, but it also had 400+ people working on it for twice as long as the couple dozen Supergiant employees worked on Hades


A team of 400 people working on a project do not work at the same speed as 33 teams of 12 working on 33 different projects.

https://en.m.wikipedia.org/wiki/The_Mythical_Man-Month


Yes, I am well aware. However they do occasionally manage to get more done than 20 people working on the same project would. Not always, admittedly


Which makes scheduling exponentially harder and mistakes costlier.




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