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Looks interesting. We've evaluating multiplayer server frameworks at the moment and have decided on Nakama (https://github.com/heroiclabs/nakama). Any thoughts on how Hathora compares? Particularly interested in the realtime multiplayer component, specifically around performance and scalability.


I think where Hathora shines today is in its ease of use, both in getting started and in managing complexity as you add features.

That being said, there are a number of features that make Hathora performant and easy to scale for realtime multiplayer games -- you can read about some of them on the architecture page: https://docs.hathora.dev/#/architecture

I plan on adding benchmarks in the coming weeks to better quantify perf and scalability


Thanks, looking forward to the benchmarks!




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