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Fairly Realistic Grass (codesandbox.io)
16 points by todsacerdoti on April 19, 2022 | hide | past | favorite | 3 comments


Caused my android phone to kernel panic :(

I'd avoid loading the link on Mediatek devices...


I'm on desktop and my machine is struggling to install(?!?) some IDE. So far i'm not sure what I'm (supposed to be) seeing, there doesn't appear to be any explanatory text.


Looks okay. The biggest problem with grass isn’t so much the texturing as it is adding weight/physics and post-processing to SO MANY small objects at one time. Making grass reactive to a physics element like fluid dynamic airflow while ALSO retaining the individual weights such that if weight is applied to the grass it won’t move despite the fluid airflow… it’s just really hard without compromising your framerate or the overall composition of a scene.

Examples: 1. A player drops a rubber ball onto a field of grass, should the grass “hold up“ the ball like it might in real life? 2. A player stands on grass that blows in the wind. 3. A stone blocks some wind and parts of the grass blow against the stone itself.




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