Okay, sure, there are plenty of great old games that Nintendo doesn't own, but there are also many properties that Nintendo has complete ownership of and can easily make more available. They can definitely lower the wall on those.
Sure. But you can't buy them. You can only get them if you sign up for their monthly service, "Nintendo Switch Online." And you can't have all of them. You can only get the N64 games if you sign up for the separately monthly. "Expansion Pack" service. And you can't play them on multiple profiles. Your son can only play Mario 64 on his profile if you sign up for the "Nintendo Switch Online + Expansion Pack + Family Pack" subscription, which is about $80 per year. It's so expensive because they bundled it with a bunch of other stuff (hooray now I can also play Switch games online and I have access to the latest patch for Animal Crossing and some extra tracks for Mario Kart).
But I just wanted to let my son Mario 64, and $80 per year is too much for that.
Pricing is a different complaint from hoarding copyrighted classics though.
Sure, Nintendo isn't pricing their franchises at the price point you want, but in context to the discussion they're at least re-releasing what they can and making them accessible.
(And if it was really about letting your son play Super Mario World, you can pay $8 and he can play it for three months)
They are not releasing everything they can. They still cling to the idea of releasing games drip-feed. The apps for Switch do not have every single wholly owned Nintendo title. FAR from it.
It's not just the price, though. Selling, say, Super Mario Bros. for $5 would be bad enough, but Nintendo has been forcing people to buy the same games over and over again because there's no way to move them to newer consoles when they come out.
(I could be wrong about this. If so, please correct me.)
No you're right, but a lifetime license to software on all platforms is a losing proposition for any company, since there are non-trivial costs to re-releasing on new technology.
Also it may be easy to link digital purchases right now, but proving past cartridge purchases would be very difficult.
They actually got rid of exactly that. You cannot buy Super Mario Bros. on Nintendo Switch. You can only subscribe to a service that contains Super Mario Bros.
The complaints were that the digital release was available for a limited time only. It's even more insulting that they're still selling the physical cartridge version of it. But if you want to own it digitally keeping the store page on their servers for more than 6 months was too difficult? I specifically didn't buy this because I don't want to normalize the trend of time-limited digital game sales. Shutting down your online store long after a product lifespan is over is understandable. But a 6 month purchase window is just trying to profit off of FOMO
Officially, the cartridges stopped production around the same date the digital version was "taken down". It just sold exactly as poorly as every other retrogaming/nostalgia cash grab remake, and I say that as someone that bought it and has preordered the Advance Wars remakes. The only reason you can still find cartridges of the 3D remakes is that third party sellers (amazon, gamestop etc) still have tons of stock of it.
They're doing an incredibly slow drip feed to keep people subscribed. There's tons of titles they own 100% and are not available so they can 'add' a new ROM every month or two.
If this were the actual reason, Ocarina of Time would not have released on it with so many graphical glitches and input lag which they eventually fixed later.
Short of anyone here working at Nintendo, we have no insight into what the bar is for release, the LOE to fix graphical bugs, or any of the challenges they face between platforms.
Even just supporting first-party titles would go a long way. In the particular case of Nintendo, many, if not most, of the most universally acclaimed classics are first-party games.
Why would any sane consumer purchase those games when Nintendo has no track record of honoring purchases? Nintendo aggressively cuts off access to consumers past purchases in the hopes that they buy the same retro games again on the new system. Not just by not sharing retro game purchases between systems, but also not even letting consumers still download their purchases on older systems.
It's like buying a book that's set to self-destruct a decade from now - no sane consumer would buy such a product.
There are good arguments to be made against subscriptions in comparison to purchases, but lots of "sane consumers" do buy in to such subscriptions with volatile content libraries that might have pieces of content self-destruct at any time (Netflix and Hulu).
Plus, an NSO subscription is needed for online play, so many consumers have subscribed to NSO to play online with their friends, and access to the NES and SNES libraries is a freebie bonus.
I bought a couple of Virtual Console games on the Wii. Those same games were transferred to my Wii U system with an SD card. The same games are now included on the Nintendo Switch Online service and many others too.
Well, it's not that anyone is necessarily perfect. But the other major console players certainly seem better - if I bought a PS4 game a few years ago then I can reasonably expect to still play it on PS6 and probably onwards. X360 games have been brought back to life by MSoft.
Steam is generally pretty good yeah but it doesn't have the issue of consecutive consoles to deal with.
an unfortunate reality indeed. and the worst part is, that the ones who hold the license are the ones really missing out. And us peons are banished back to launchbox land, to so many games that even just the act of nostalgically scrolling through them is enough entertainment for an evening
Due to licensing, this isn’t possible. So there‘a going to be an infinite amount more days like this.