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Sure, I kind of hint at it in another comment in this thread but a few more pain points for me:

* Rust has no way to talk about heap allocations succinctly other than Box; an actual type I had Option<Box<[Box<[&'a str]>]>>. It's more than just Box and Option being poor abstractions for the heap and nullability respectively, but the fact that Rust is a systems programming language and provides nothing to actually help with even mundane problems that arise in systems programming

* there has been almost no iteration in the design space of lifetimes despite being a cornerstone feature of the language

* prolific do_x and do_x_mut methods; there has to be a better way than countless *_mut methods for a language where mutability is so important

My general impression of Rust is that it ships a MVP version of a feature and never really tries to iterate on it, or iteration happens incredibly slowly (const generics being the only notable exception I can think of where almost every release seems to have something to say about const generics). And I get it, things like GATs are important for the language long term, but the "ivory tower" approach has left the rest of the language feeling neglected IMO.



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