Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I tried to spin up a project with the Microsoft Rust bindings but for what I needed (DirectX12) there’s a lot of necessary helpers in the header files that haven’t got ported over there. And working from one of the samples it was nowhere near as reliable as the C++ version. Beyond ‘oh the C++ code isn’t catching errors’ - every HRESULT was checked as it was using the WinRT bindings.

Kenny Kerr has done an excellent job with both the C++ and Rust bindings, but the Rust one isn’t there yet.

What I’d like to see is more use of a WinMD style metadata for the ABI for functions in DLLs you create. It would be quite simple to define a Span type that could then be imported and called safely from a diverse range of FFIs. I really shouldn’t be having to declare the ABI all over again with ctypes in Python.



I disagree with the "excelent job" for C++.

Using C++/WinRT is like going back to developing COM with Visual C++ 6.0, but I guess that is what WinDev craves for.

They should have provided a proper development experience for IDL files, automatic merges of generated code, and only then, deprecate C++/CX.

Not deprecating C++/CX, and leaving us with editing IDL files with a Notepad like experience, and manually merging generated code.

Rust/WinRT is even worse in regards to WinUI tooling.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: