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The price tag does feel too rich (but then again it's not aimed at retail). Thing is, the leap from Quest 2 to Quest Pro feels comparable to the leap between consecutive console generations (e.g. PS4-PS5) - it's iterative improvement, but not ground breaking. In the case of consoles, you don't expect the price tag to change that much, though, so it makes the Quest's big price hike a bit hard to swallow.

The other thing is, I suspect the Quest 2 price point was heavily subsidised, so maybe we're just seeing the real cost of a VR headset when it's advertised to what's perceived as a less price sensitive audience (i.e. businesses).



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