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No, unfortunately to use it with a PC you need to have their app installed on the PC as well and be signed in on both.


Imagine buying a monitor and being forced to install the manufacturer’s app just to display stuff on it.

Eh. No.


This isn't a monitor though, it's another standalone computer that you're streaming an image to. The wired connection option isn't using DisplayPort or HDMI signaling over USB-C, it's establishing a network connection over the USB link and then streaming video over that in the same way as it would over WiFi.

VR headsets that don't contain their own processing on the other hand do in fact work like a normal monitor. Usually they'll go in to a "direct mode" that does not appear as a monitor when their drivers are installed for both performance and convenience reasons, but they can be configured to just appear as yet another monitor.


You must be young, that was exactly how things were for decades. Its just that it was called a driver, not an app but in effect it was same piece of software that unlocked the device for use. For monitors, often without proprietary driver, it would work only on some default vesa resolutions, not support all available refresh rates etc.


A monitor driver, at least in the form most people remember dealing with on Win32 systems, wasn't even a piece of software. It was just a .INF file containing the Windows equivalent to X modelines describing what modes and was only necessary if you either didn't have working EDID for whatever reason or wanted to go outside the range the monitor advertised working at.

Before these "drivers" had to be signed it was common for various graphics tweak tools to provide a method for building your own custom INF to "overclock" a monitor that only officially supported 60 Hz or whatever.




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