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>Working with multiple screens on that is absolute hell, taking up your entire view, locking you into a bubble. Enjoy your neck pain when you need to turn your head every other second.

How is this any different from having multiple screens?

>Oh and good luck with using both a pointer and a keyboard while in VR, I hope you remember where your keys are.

What? Remember what keys? Like keyboard keys?

>Facial capture for gaming will be absolutely worthless, and so will it be for chatting.

Based on what? Just because you don't want them? How many people are cybering in VRchat at this very moment? You don't think these people would very much like to have a way to show facial features as they are performing them?

>Firstly because it already exists without wearing an expensive helmet that makes you sweat and is uncomfortable

Citation needed. What tech already does this? Also I don't sweat much with my Oculus Quest headset, why you think this is any different?

>secondly because nobody wants to wear a damn helmet so that people can see you smile ingame

I would very much like this. It would make VR games even more immersive if expressions would be captured and translated to the in-game models.

>and thirdly because nobody wants to put 1k+ on a device whoses uses are extremely limited.

Why is the price an issue? You said that you had Valve Index, looking at the price the headset with controllers and the tracking stations cost over 1k. Did you lie about having Valve Index or where the disconnect is? Anyways, yes, 1.7k for VR headset is a lot, but the tech will find its way to cheaper headsets as well, so price argument seems very weird to me.



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