I have a VR game I've been working on for 3 years. I planned to have it ready by whenever Apple had a headset ready, but if this thing costs $3000 Idk.
I wish they could offer a subsidized devkit or something
You should probably focus on the already existing market, anything else is a waste of time unless Apple has invited you to prepare something. Otherwise that's just a whole lot of wasted resources on an unsure userbase.
It would be shocking to me if apple released a AR headset without at least considering Unity and/or Unreal support. Think about how long it takes to make a proper VR game, let alone a quality one
I wish they could offer a subsidized devkit or something