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In my opinion, source diving and using spoilers aren't cheating, if only because the games are so thoroughly randomized. You can know everything about your inventory, but one misstep and you're toast. Any ascension is as much a matter of luck as it is of skill.

> Juiblex, the faceless evil, on dungeon level level 2.

LOL! Wands of polymorph can result in interesting monsters showing up in early-level bones files. Nothing like waltzing down to level 3 and getting digested by a purple worm named Spud...



> Any ascension is as much a matter of luck as it is of skill.

There are people who can consistently ascend on nearly every run, if they pick a favorable class.

It requires extremely careful play and encyclopedic knowledge of all the little tricks to avoid danger. There are a lot of them in the game, and so long as you remember that the game is turn-based and that so long as you are careful, you can almost always just leave if things look hairy.


<raises hand>

I played Nethack a lot during school. The only obstacles to ascending any character were my free time, patience, ability to stay focused, and occassionally the unfavorable early-game RNG.


When I was a student, a lot of people played on one guy’s machine. I got lucky with a polymorph trap and by dog became a Xorn. Inevitably I died and that bones file became the absolute bane of the other player’s existence.

Someone finally beat it and then, of course, conscripted me to spend the next half hour trying to remember what exactly I’d dropped.


> Any ascension is as much a matter of luck as it is of skill.

Is it? Admittedly, I've only fooled around with NetHack occasionally, but from observing good players it was my impression that with encyclopedic knowledge of the game, ascending can be done pretty consistently, barring some _incredibly_ unlucky happenstance or attention-related carelessness.




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