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Your rendering API is not going to implement GI for you, and having it in a sample app is kind of misleading, that's not really the point. It's probably a mistake to include that as a sample scene as it creates the impression that it's trying to be a game engine. A few material spheres and test meshes would probably be a better example.


Agreed, just pointing out why parent commenter gets the “1990s/early 2000's game” impression from the screenshot




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