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Creating a minimal product that customers love is far harder than created a bloated app that has the kitchen sink approach. It's impressive to me that the devs were able to pick and choose the absolute minimum set of nice features and go with that.

> Only thing complicated is scale. But meta has that in place.

This is silly. Scale is hard. Rolling out to massive scale on the first attempt is even harder. Within the first day they got 30 million active users without any hiccups. That's not easy. Look at AAA game launches for just how hard this is to get right.

One other thing here. They choose the right minimal set of features so that rolling out and scaling quickly would be successful. Again, that's impressive, because they didn't paint themselves into a corner supporting something that is difficult to scale successfully.



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