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A thought occurred to me: is this similar to how Media Molecule's Dreams on the PS4/5 renders its scenes?


> Media Molecule “Dreams” has a splat-based renderer (I think the shipped version is not purely splat-based but a combination of several techniques).

From: https://aras-p.info/blog/2023/09/05/Gaussian-Splatting-is-pr...

Good eye


Interesting video here (from 2015) on the development of the Dreams rendering tech: https://www.youtube.com/watch?v=u9KNtnCZDMI


Also maybe worth mentioning that the 2nd author of the InstantNGP paper is also a cofounder of and lead tech guy at Media Molecule, Alex Evans. I've been a huge fan of his work since 90s demoscene and briefly got to work with him at Lionhead Studios, guy's a legit genius.




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