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IMO the biggest hit to realism in (A)D&D has was dropping morale (I think in 3e? I didn't play much 2e). Part of why undead were so scary was that they never ran or surrendered (hence the whole "Turning Undead" mechanic; you didn't need to turn living creatures; they'd often flee or surrender).


That group of peasants is going to fight to the last man (unless the DM has some situational awareness).




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