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Fun fact: the Godot editor is itself a Godot game.

> The Godot editor runs on the game engine. It uses the engine's own UI system, it can hot-reload code and scenes when you test your projects, or run game code in the editor. This means you can use the same code and scenes for your games, or build plugins and extend the editor.

https://docs.godotengine.org/en/stable/getting_started/intro...



This often-repeated statement doesn't really communicate how the editor works. While it does use many of the same APIs, you couldn't build the editor from within the editor (bootstrapping). The editor itself is largely written in C++ and not Godot's integrated language GDScript, you can see for yourself https://github.com/godotengine/godot/tree/master/editor


i suppose the idea isn't that you can bootstrap the editor within the editor, but more like how unreal editor uses the unreal engine to render itself.


Very cool! I've never used Godot myself but I sometimes watch livestreams of game devs and godot has always seemed like a great engine and editor to use.


The Unreal Engine editor also uses the UE engine which is pretty cool (but I wouldn't recommend writing desktop/mobile apps in UE)




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