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You know what, I think the panning being pinned to a specific plane is actually great, it means you actually pan across the surface of the object instead of mostly moving it out of the viewport like in this example:

https://connectivity.brain-map.org/3d-viewer?v=1&types=PLY&P...

This pinning to one single plane works really well in this particular case because what you are showing is mostly a flat thing anyway, so you don't have much reason to put the view direction close to the plane. A straightforward extension of this behaviour would be to add a few more planes, like one for each of the the cardinal directions and just switch which plane is the one the panning happens in, might be interesting to try for a more rounded object.

To me the zoom seems to do what is expected, zooming around the cursor position tends to be disorientating in 3D anyway, though maybe I didn't understand what problem you complained about.



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