Right on. So it seems like you want a tilemap editor that includes a lot of assets from permissively licensed content?
That's a bit of a taller order than the first glance because you would necessarily need to split the free packages into tiles. Feels like the better move would be for someone to just make tilesets of these brushes, and then just use an already-existing tilemap editor for the rest of the functionality.
But if it's worth anything, I agree that both a simple map editor using the brushes for blitting onto a canvas, and a tilemap editor that defaults to these permissively licensed assets should be pretty easy to put together. The former is more aligned with things I'm already working on, which is why I asked.
That's a bit of a taller order than the first glance because you would necessarily need to split the free packages into tiles. Feels like the better move would be for someone to just make tilesets of these brushes, and then just use an already-existing tilemap editor for the rest of the functionality.
But if it's worth anything, I agree that both a simple map editor using the brushes for blitting onto a canvas, and a tilemap editor that defaults to these permissively licensed assets should be pretty easy to put together. The former is more aligned with things I'm already working on, which is why I asked.