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This is really the fault of the literally zero cooperation between os vendors to make it possible to run non-native apps (i.e. apps that are the same everywhere not an app that's windows-like on Windows and mac-like on Mac) that can look like anything a designer can draw. So the instant someone assembled the bits of course it took off like wildfire even if it's otherwise suboptimal in every way. Someone finally made the thing devs actually want out of a cross-platform sdk instead of yet-another-rigid-widget-toolkit.

"fuck your platform" or less crass "your platform is just one of my delivery vectors" could be the 2015 on mantra for appdev.

Game engines mostly get this right too. You get a rectangle to render everything from scratch and enough abstractions where interacting with the OS directly is a rare occurrence.



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