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Honestly, I don’t think this is a bad idea. Games are usually distributed in binary form, and Linux is an awful target for distributing binaries. Especially if you want them to work 10 years later.

Imagine games that dynamically link some library (or glibc). They wouldn’t run on other Linux distributions with mismatching dependencies (or a different libc).

Sure, 100% statically linked binaries might work. But wine also runs on non-Linux.

Windows is a sufficiently homogeneous target, and wine works well enough. Heck, some games run better in Linux+Wine than they do in windows.



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