Someone dying in a car accident is frequent/common as in happening several times a day, but it’s still an extreme edge case in terms of the average trip.
If we’re talking about the average game you simply need to look at all time controls to get an accurate understanding not pick an uncommon example and arbitrarily suggest it’s representative of the general case.
I meant number of blunders per game at low ELOs. I stand by my estimation that even at 800, even a 5 minute game would have a median blunder count of 1 or 2. Which is hardly a constant stream of blunders, which is what I was trying to point out.