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Meta is desperate to get devs to develop apps on their platform. It is the only way to get more interest in VR. Devs dont want to be on it because there are no customers, consumers don't want it because there's no apps. They've been trying to market it hard but nothing has worked. They tried to brand it as a fitness device, a work device, and a game device, but the consumers are not biting.


They hit $1b in revenue on their store last quarter. I'm not sure how you evaluate that but it's something more than "not biting" I think.


They are selling plenty of games. The issue though is that the Meta Quest consumer is cheap and would rather buy an MQ2 at a discount than an MQ3.




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