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i was as impressed by gaming. being able to run a triple a game like resident evil 4 with everything turned to max on a mac laptop was something new to me.


It's a shame there's still so few high-end games to flex the hardware. Publishers interest in doing Mac ports is still almost zero, as I understand it the Death Stranding and Resident Evil ports only happened because Apple bankrolled them so they'd have something to show off at their hardware launches.


It wasn't always zero, Apple had always advertised videogame potential of Macs for decades while working hard not to realize it. Irony is it had lead to softcore porn lootbox games replacing videogames.


You can get lots of games to work through Apple's Game Porting Kit. My favorite way to do that is with Whisky: https://getwhisky.app


I've had good success with that on my M2 mini, just installed Steam inside it and then let it do its thing behind the scenes.

The only hard failure I've hit (admittedly with a small sample size) was The Talos Principle, which has an intel Mac version that won't run on the M2, and running through Whisky immediately errored as well.


I'm convinced that Apple's refusal to natively support Vulkan plays a role in this; I don't know how if MoltenVK is cutting it.


It doesn’t. The number of games that natively target Vulkan are minuscule.

Both Unity and Unreal support metal well (and for a long time, better than Vulkan), especially due to iOS. Even many proprietary engines do.

Even before Vulkan and Metal existed, OpenGL was consistent (before Apple stopped supporting it) and there weren’t many more native games then either.

Someone will no doubt bring up reusing Proton, but they’ll gloss over the differences in platform and also that Game Porting Toolkit exists and does the same thing.

The reality is that, until recently, the number of Mac systems that were gaming ready was a very small number that wasn’t worth focusing on.




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