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How many times does a module switch the domain? And in that case you can still search+replace over the whole project in one second. Non-issue.


I'm a simple man, I experiment a lot, I create a module locally and bam, straight from the beginning I have to decide where I will host this module and very often I don't want to make it public so I only keep it locally on my machine, but often I need to share my module among my several machines (laptop, mini desktop) but I still don't want to share with github publicly and it's annoying that there is no easy way to do this AFAIK. In a better world I would create a "module" in a folder, give it a symbolic name at most (like 'ShinyModule') and share it in various ways; like I could share the folder using samba, ftp, ftps, sftp, https and in the consuming side, you would just import 'ShinyModule' and have a single file per consuming module which says:

'ShinyModule' https://github.com/shinyAuthor/ShinyModule or

'ShinyModule' ../../ShinyModule or

'ShinyModule' \\something\something\ShinyModule

and if there is no 'download' description for an import, the default should be ..\ShinyModule relative to the current/importing module


And you can do all these things smoothly with rust's cargo: use a local relative path, use a git URL, or use a published package name. It's perfect if you want to try and hack around a dependency.

It's not because the tooling is better, which also happens to be true by far, but because they didn't tie themselves down to a domain name scheme. Funny, given that go waited a long time to take a shot.


Rust has a different problem: too many dead packages with desirable names on crates.io. There's a lot of derelict cruft in that shared namespace, especially for packages outside those most commonly used.


The company I am currently at has changed the domain name for the inner Gitlab server three times in two years. The older domain's are tentatively supported but they behave differently in respect to authorization so... we had to switch our imports whole-sale, or the builds would just keep breaking for no apparent reason.




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